The Stories We Read vs. The Stories We Tell

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About Noah Brand

Noah Brand is an Editor-at-Large at Good Men Project, and possibly also a cartoon character from the 1930s. His life, when it is written, will read better than it lived. He is usually found in Portland, Oregon, directly underneath a very nice hat.

Comments

  1. Lately some of your posts have been reminding of things I have written or have been working on.

    ::Channeling Cup from Transformers The Movie, the good one not the live action ones::

    This post reminds of one I did a while back in which I was wondering why people acted so childish about video games (I think I actually titled it, “Why do people act so childish about video games?”).

    If you really get down to it even before getting to the unique experiences around the game like the one you share here (I actually have a similar story but about Left 4 Dead 1 instead), video games are very much a viable form of entertainment that I would put up against just about any novel or movie. I say this for two reasons.

    1) Unlike a movie where you just sit and let the story unfold in a video game you have to actually do stuff. Try sitting in front of your tv and just looking at Silent Hill 2 and see how far you get and 2) Unlike a book (and most movies except for those with alternate endings packed in) most of your high quality and memoriable video games actually have multiple outcomes. Silent Hill 2 has, I think, 4 different endings. How many books/movies have that many different endings and remember, the ending you get is dependent not on sitting on the cough and letting it happen before you but on you taking real action.

    ::Reverts back to normal.::
    Slightly off topic but if you want to hear some odd stories get two different people to talk to you about the game, Eternal Darkness for the Gamecube.

  2. Marifosque says:

    Silent Hill 4: The Room is what really got me most, and yes video games do affect a human’s psyche. My siblings and I played that so well, so many times. Any dream or supernatural activity that sprung from our minds because we hear the laughter of Walter Sullivan subconsciously, and making us stay away from our apartments and homes, is sure enough that the game works! I always check my bathroom if there is a hole in the wall, or an extra room that was boarded up! But Silent Hill 4 for me is the one game that is humanly possible to happen to anyone!

  3. So glad you liked the interview! It stirred up some great conversation in the comments as well.

    Just in case you’re interested, my game just launched a Kickstarter!

    http://www.kickstarter.com/projects/669260570/artizens-0

    Long live player stories!

Trackbacks

  1. [...] in the creation of story, not by the game’s creators, but by its players. After seeing our recent article about his work, Mr. Amis got in touch with me, and I had the opportunity to interview him about his [...]

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