Adam Workman reviews his newest obsession, ‘Destiny,’ and finds the game to be all he hoped for and more.
The master game innovators at Bungie bring you,“Destiny,” the biggest release since making their last game, “Halo Reach,” in September 2010. Their programmers have worked on this for game for the last ten years to make this their best game ever. Because of great promoting by their community manager, DeeJ, as well as multiple highly enthusiastic YouTube channels, the game quickly became a big hit with the world. It was launched in September with a huge amount of momentum. In full stride it was carried into the world with its character customization, gameplay, and social Interaction.
The game’s major theme, “Become Legend,” holds true throughout the entirety of the game. The character customization you experience makes you feel like you are your guardian allowing you to really become interested and involved with the customization process. Before you set out into the bold new world of our solar system, battered and broken from the assault of an unknown, mysterious enemy, you will fully customize the person underneath the helmet you wear in the wilderness. Choosing from 3 different races including humans, obviously, you can make your character the way you want with nothing but the multitude of options to hold you back. After that, you will constantly acquire new weapons and equipment to make your guardian the best he or she can be. This equipment makes you the unique legend you were meant to become and gives you the feeling that you are your guardian.
Then the gameplay just adds to the feeling of becoming your guardian. The game as most, if not all, of Bungie’s top-selling games is a “first-person shooter”, putting you in the guardian’s shoes, and believe me those are some big boots to fill. As you jump and fall from extended heights your guardian’s knees buckle on contact with the ground shaking the camera view and giving off a feeling of realism as you begin to sprint towards your next destination. It all combines nicely, in some small way, to make you feel more involved in how the situation affects the world around you.
The last step to becoming the wonderful game it is was the social interaction, brought on by the unprecedented idea of “Destiny.” The game is constantly online, except for the story missions, making interactions with other players from all around the world easy and frequent in nature. In Raids, it is essential that you get a group of trusted friends, or complete strangers on your friends list, together, plug in a microphone and start talking tactical strategies. It isn’t essential to play the game but it does make it a lot more fun to play with friends.
Overall though, I give this game four and a half stars out of five. The only reason I take off that half a star is because the amount of missions in the game is quite easily burned through in a few days after school or work. The only way to fix that problem is to buy the downloadable content which will be released, I believe, at regular intervals for the next 10 years.